About This GameThis Merchant Life is a trading strategy game set in the troubled medieval kingdom of Peregrine. Turn a rickety wooden cart, two horses and a few coins into a thriving entrepreneurial triumph!Key Features
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Fixes. Roadmap to This Merchant Life release:
Well met, Merchant fans! I wanted to run through how things stand with the game, and the plans to take it through to leaving early access and into full release. The current aim is to release the game late winter/early spring 2019. The cart parts update in version 0.6 was the last major new mechanic I wanted to get into the game before then, although there will certainly be additional, more minor mechanics added in future. The key areas of focus from here are going to be:
Many of the new road events will only take place in specific regions of the map, to add more variety as you travel in different parts of the kingdom. They will hopefully bring more art as well! Combat changes will be fairly extensive and include the ability to retreat, move fighters once deployed and do additional damage per turn. The tutorials and hints will offer more of a starring role to your horses... If you have any feedback or thoughts on the game as it stands or would like to make any suggestions, please feel free to do so in comments or in the Steam forums! Also, if you're enjoying the game and it's progress in early access, please consider giving it a review on Steam, it would be much appreciated!. Version 0.7: This Merchant Life now features a full story campaign! Merchant your way through an epic 26 chapter storyline featuring champions, villains, a grand conspiracy, twists, turns and commerce! Who says merchants can't be heroes?!
Systems. Version 0.5:
Version 0.5 is finally here! Key additions include recruitable heroes, a visual day/night cycle on the map, improved background bonuses, rebindable controls, an updated combat deployment system, tailors, feature unlock changes, fighter management improvements, animated combat elements, storage in guild houses and a scenario system. Please note: Saves from previous versions of the game will not work at all with this new version.
Systems. Update on next version:
Well met, Merchant fans! Just wanted to give you an update on the work currently taking place for the next version. The next update will be 0.5, jumping a couple of numbers because it's a big step. It will add heroes (including lots of hero specific events), more animated elements, updates to the combat system, a visual day/night system on the map, global scenarios (such as unrest, rain, heatwave, festival) and improved fighter management. It's going to be pretty cool! . Version 0.72: This update adds an optional tutorial sequence for players to run through at the start of the game. There's also a new, daring look for the market screen as well as a bunch of UI tweaks and improvements, plus some bug fixing!
Systems. Version 0.47:
This update adds variable difficulty settings! Quite a number of variables are changed across the difficulty variants so please let us know what you make of the balancing of the three new modes; relaxed, standard and demanding. Relaxed is slightly easier than the game has been up to now, standard is somewhat more challenging and demanding should be significantly more difficult than you've been used to!
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